Sunday, August 29, 1971

carpenters

 In two hours, Ersa McMalin retires from her house party to pen a letter to the lord-supplyman of Freeport, La Royce.
 
In two months, a sinkhole opens on a busy street in East Eldon, killing four.

In two years, the Sagacius sails into port on fire. In two years and twenty minutes, an explosion levels the city of Fyrstrond.
 
The Carpenters have known this for centuries. An oracular splinter-sect, they broke from their vows of inaction to rudder Fate with violence.

If you are reading this, you are a member of The Carpenters.

Yours is a Society of assassin-seers.

You are expected to follow orders, and to keep your fucking mouth shut.

If the mission calls for it, you are expected to self-terminate.

Amor fati.
- Γ -

SKILLS - CANTRIPS
Ballistics - You deal +1d6 damage with guns. If you hear a gunshot, you know the shooter’s exact position, intended target, and to-Hit.
Toxicology - You deal +1d6 damage with poisons. You can use a poison as its antidote, and vice versa.
Mechanisms - You deal +1d6 damage with contraptions. When you successfully sabotage a mechanism, you choose when and how it will fail.
Driving - You deal +1d6 damage with your car. No one can mess with your car if you aren’t in it, and you can park it anywhere without consequences.
Blacksmithing - You deal +1d6 damage with giant saw blades. With a dedicated workshop, you may combine two weapons into a single transforming trick weapon.
Tattoo Artistry - You deal +1d6 damage with needles. Once, you may reveal one of your tattoos to be a (somewhat esoteric) map of the dungeon you are currently in.
Meteorology - You deal +1d6 damage with lightning. When you host a council, you may change the weather at will.
Eschatology - You always know when the next disaster will strike the location you are standing. You have a vague sense of its magnitude, but not its nature.

At B template, you know the rite of billhooks, by which an assassin prunes their target's Fate until only doom remains. You receive a list of three tasks; once completed, the next attack you make against your target is a critical strike. 

At C template, you know exactly how you will die. You cannot die any other way. The exception is poison, which somehow trumps Fate.

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