Tuesday, August 4, 2026

i put jeff the killer in my elfgame

"A dear friend [...] told me, "You must hatch from your insecurities like a bursting butterfly." I am good at things. I do know a thing or two.

I am trying to hatch.

But honesty is such a daring thing to do."


    -- Hilander, What Would I Write If I Wrote For Myself?
____________

Jane the Killer is a 21-year-old, ghostly pale white human woman from Calafia. Her eyes are a pure, inky black, like an elf's. She lives in a van with her mawas girlfriend Heedful Kong, who works remotely as a customer service representative for an ill-conceived SaaS startup. Jane is dour and emotionally stunted, but fairly competent at fulfilling her and Heedful's immediate physical needs. She is agonizingly paranoid about the FBI coming for her -- she could likely Jane the Kill quite a few inquisitors, but it would set her back years if they forced her out of Dorothea, to which she moved in pursuit of her quarry. Heedful, by contrast, is warm, gregarious and quietly stubborn. She reads speculative fiction, keeps a savings account and thinks a lot about where they'll settle down when this is all over.

Jane is completely fixated on tracking down and personally Jane the killing Jeff the Killer, who Jeff the killed her parents. She finances her single-target vigilantism through her server job at a Yaga's. Jane hates the strain that living with a rogue antikiller is putting on her girlfriend and really wants to put this all behind her for Heedful Kong's sake. All she has to do is finish the fight.


She is empowered by the liquid hate in her veins. Liquid hate was developed by the Occult Research Bureau at the behest of the Federal Bureau of Inquisition in an ostensible attempt to create "antikillers", enhanced operatives intended to combat serial murder. Subjects injected with the compound either promptly expired or gained enhanced physical capabilities alongside roughly ninety minutes of uncontrollable homicidal rage, invariably losing most pigmentation in their skin and developing monochrome eyes. The project was quietly scaled back after proving prohibitively expensive to control. Jane is one of a handful of surviving antikillers to have escaped federal supervision.
____________


Jane the Killer
HD: 3  DEF: Leather  ATK: Kitchen knife (as shortsword) or Pounce (1d4, reach, move to target + target is grappled)
WANTS: To Jane the kill Jeff the killer and move on with her life.
Blood Time+: Jane the Killer's compatibility with the liquid hate coursing through her veins grants her accelerated healing, limb regeneration, parkour skills, vocal mimicry, increased running speed, enhanced strength, stamina, agility, stealth, accuracy, dexterity, durability, evasion and flexibility, increased tobacco tolerance, increased metabolism and knife proficiency. She can invoke any of these as skills to succeed at an applicable action, at the cost of DOOM damage equal to the number of times she's done so without sleeping.
Spring-Heeled Jane: Jane the Killer can jump pretty high.

Jeff the Killer
HD: 8 DEF: None ATK: Kitchen knife (as shortsword) Resist: DOOM Weak: HOT
WANTS: Catharsis, however cheap.
Smiling Broadly: Anytime on his turn, Jeff can choose to take 2 unavoidable Sharp damage to gain 2AP. Each subsequent time he uses this ability in a turn, double its damage.
No Rest: Jeff the Killer can never restore his HP through any means.
Wicked Visitor: Whenever a creature Jeff has wounded sleeps, the referee may choose for Jeff to emerge nearby.

Jane and Jeff's knives do not behave as swords in anyone else's hands.
____________

Liquid Hate
When you imbibe this sealed vial of murky purple fluid, the referee will start a stopwatch hidden from your view. Then, curse the names of any who have wronged you, and don't stop except to breathe. Detail their crimes against you, the violence you'll bring unto them, plagues you wish upon their house. When you're finally out of things to say, the referee reveals how long you went on for. If you went [30 - your STURDY] seconds or longer, you become an antikiller: gain +1 STRONG and +1 SLIPPERY and the ability Blood Time, lose most pigmentation in your skin and gain monochrome eyes the color of your Glitter. If you went for less time than that, you die. Liquid hate is extraordinarily hard to get one's hands on and could sell for a pretty penny to the right person, but you should probably be leery of the right person and also it's obviously contraband.

Blood Time: The liquid hate in your veins grants you the following skills: parkour, track sprinting, superstrength, contortionism, increased tobacco tolerance and flashy knifework. Invoking one of these skills deals DOOM damage to you equal to the number of times you've activated Blood Time without sleeping.
____________

If anyone, Jane or otherwise, successfully kills Jeff the Killer and survives, she and Heedful Kong disappear to wander for two weeks.

If you should cross paths again thereafter, she will have become starved for purpose. As an antikiller with no more Jeffs to kill and having been thoroughly fired from Yaga's, Jane is attempting a half-hearted stint as a highwaywoman. It won't take much at all to dissuade her from this course of action, and she's so desperate for something to Do with herself that she'll ask the crew for a suggestion; if the crew can collectively recommend one hobby or pursuit or w/e, she'll seriously consider it before you part ways. She's reluctant to kill again -- she's spent a long time preparing for that last murder.

The next time you cross paths with her and Heedful, Jane has a 1-in-12 chance to have stuck with and liked the pursuit you suggested her last; otherwise, she'll have given it an honest shot but glumly decided she was bad at it and abandoned the idea forever. If she has stuck with the suggested pursuit, she'll decide it's her new calling and change the operative verb in her name to a corresponding one, like Jane the Crocheter or Jane the Union Organizer or someshit, and effusively thank the player characters who suggested it.

____________

i think the single best part of born of science: jane the killer is when an fbi agent who is described as looking like walter white seemingly decides they've got their perfect supersoldier test subject on the basis that jane made her own pomegranate pancake syrup. he didn't even taste it first.

i have grace (<3) to thank for helping me talk through and develop every post i make these days.
____________

money's been tighter than before and i've just been rejected from my fourth seemingly-promising job interview in the past three weeks. i'd really, really appreciate any support you might be able to spare, if you've aught to spare. thank youuu for reading my blogg....


Wednesday, June 3, 2026

see you in court (GlitterGLOG Class: BALLER)


Zoltar, Elf Baller. 

Starting equipment: 
- a common basketball (2 slots);
- shorts and a jersey (clothing, 1 slot); 
- 2 rations’ worth of zip-locked PB&J sandwiches (2 slots);
- deodorant, towel (0 slots)

Failed Career: choose one -- college coach; statistician; municipal trash thrower

The common basketball is a two-handed throwing weapon that deals 1d4 Blunt damage and has a range of 6 squares. A successful attack with a thrown basketball causes it to rebound into your grasp; a miss causes it to fall on the targeted square, necessitating retrieval before continued use. Basketballs possessed of strange and fearsome power are known to exist in parts of Laurentia…

Level 1: dribble, dunk
Level 2: jump shot, +1 ball knowledge
Level 3: hang time, balling
Level 4: shot caller, dagger, +2 ball knowledge

Dribble: While wielding a basketball, you can move [BALLER LEVEL] more Steps.

Dunk: While attacking with a basketball from higher ground, you may leap to a square adjacent to your target before attacking. If this attack hits, the target is knocked prone.

Sunday, April 19, 2026

d4 bags that are better than bag of holding

Thank you to grace from 400 independent bathrooms (<3) for helping me with this list; check out d4 bags worse than bag of holding over there.

1. Hallowed Vessel: This handheld plastic bucket, printed to resemble a turnip carved to resemble a face, automatically casts Turn Halloween with a devious giggle when its holder is attacked by a Halloween-type monster. It consumes approximately a big handful's worth of candy to do so, and will not deign to act unless it contains candy to consume in this way. 8 slots, and it'll grumble unhappily if you put anything other than candy or toys in it.

Hallowed Vessels printed or painted to resemble specific Halloween monsters will Turn Halloweens of that type without requiring payment.

2. Bag of Sharing: The contents of this 18 slot backpack are shared with a specific, random other Bag of Sharing somewhere in the world. You have access to all of its contents, and may freely withdraw or deposit anything within the bag, every other day; when it isn't your turn, your counterparts may do the same, and your bag cannot be opened. Cutting it open in this state simply renders your copy empty and inert and theirs into a normal bag. Abusing your bag will probably disincentivize your counterparts from placing anything nice in there, though it's certainly possible they might try and game it too. 

3. BaazR™ Subscription Bag: Using your BaazR™ Subscription Bag is Easy! Simply place any items you like within the Subscription Bag's 8 slots, then provide it with your billing information. Thereafter, anytime you deplete or otherwise lose any of those items, you'll find them conveniently replenished within your BaazR™ Subscription Bag. (You will be automatically billed the approximate market price of any item replenished in this manner.)

If, by some unimaginable calamity, you should ever be regrettably compelled to cancel one of your BaazR™ subscriptions, simply return the item you wish to stop receiving convenient instant refills on to the location from which you purchased it. Then, mail proof of your returns to the peak of any mountain before next sundown. You will receive a confirmation letter via conjured dove within 1d6 business days. Should you provide your assent to this letter and burn it over a fire containing the bones of an animal you've personally killed, your BaazR™ subscription will be cancelled in a further 1d6 business days, whereupon you will stop receiving the convenient instant refills we have so graciously provided you until you turned your back on us, you harlot. But we are known for our mercy and our grace as well as for having served customers throughout Laurentia for 43 years. The day wisdom finds you, the day you finally realize that you have always needed us, we'll let you back into the fold without complaint; we're here for you. All we'll need when that day comes -- and it will come -- is your credit card information, the three digits on the back, and the expiration month and year. 

This process must be repeated for each item you wish to cancel your refills for. 

4. The Mailman's Flail: A 14 slot canvas messenger bag sturdy enough to be swung around by the strap as a medium blunt melee weapon. Upon a successful attack using this weapon against a creature to which a number of postage stamps equal to or greater than its hit dice have been applied, declare a valid mailing address. The creature will be instantly spirited to the front door (or closest approximation thereof) at the spoken address. The stamps must have been purchased or acquired from a recognized postal authority. In most dangerous circumstances, it takes 2 action points to apply a postage stamp.

Friday, February 13, 2026

one errant twitch (GlitterGLOG class: HERMIT)

HERMIT
 

Starting Equipment:
    - a handblaster -- choose one element for its damage type (1 slot)
    - military surplus jacket (medium armor) (2 slots) 
    - one of your IEDs (see below) (1 slot)
    - half a spool of copper wire (1 slot)
    - 3 rations of homemade pemmican (3 slots)

Failed Career: choose one -- assembly line worker; retail associate; sci-fi author
 
Level 1: off the grid, pipe dreams
Level 2: deadeye, the contraption
Level 3: mine crafter
Level 4: pipeline
 
Off the Grid: You've learned to channel your excess Glitter into the batteries you're always carrying, giving you a store of reserve energy for your blasters. Recharging a blaster with these batteries is a one-point action.
You have a maximum number of reserve charges equal to 5x[HERMIT LEVEL], replenishing every time you rest.
 
Pipe Dreams: You compulsively create an improvised explosive device every time you rest, and cannot derive any benefits from rest unless you do. You fashion these bombs in a fugue state from assorted garbage, so they cost nothing to produce but good luck explaining how you did it.
 
When thrown as a two-point action, your IEDs deal 1d6+2 ARTIFICE damage to a target within 5 squares as well as anyone adjacent to them. You can safely carry one IED on your person, but holding onto even two of them runs a 1-in-20 risk that every IED you're carrying detonates at once when you take any physical damage. The chance of such a detonation doubles for every additional IED on your person, up to 100% at six or more bombs.
 
 
Deadeye: Yours are the lightless eyes of a killer. If the maximum damage from a single shot with a blaster you're holding would reduce a creature to zero HP, you and they both know it when you look at them, and they'll react accordingly. If your eyes are obscured, only you know when this happens.
 
The Contraption: Your incessant tinkering has finally borne fruit in the form of a makeshift blaster of your own design. Choose what kind of blaster (handblaster, jitterblaster, rattleblaster, railer or boomstick) you've made when you gain this ability, and choose two elements for its damage type. You may change your Contraption's blaster type and/or elements while resting by irreparably dismantling other blasters with those traits, including bazingas.
 
Nobody but you understands how to fire your Contraption. It cannot recharge under its own power and must be charged with your batteries from Off the Grid. It is customary to name blasters after songs.

Mine Crafter: You may deploy your IEDs as mines on an adjacent square instead of throwing them. IEDs deployed in this manner detonate for 1d8+2 ARTIFICE damage on their square and adjacent when stepped on, shot, or otherwise activated with sufficient force.

 

Pipeline: You create an additional 1d6+1 IEDs every time you rest. 

Saturday, January 24, 2026

addendum to my previous post, regarding chronicles of riddick

 oops

my review of chronicles of riddick: pitch black

my first sincere and meaningful engagement with riddick ever; my understanding had been and largely remains shallow and osmosed. the parts of this film that i could process, back when i had a capacity for higher thought, were interesting and tense. i mistakenly thought the male child was an interesting and nuanced adult lesbian at first. i liked the analog ass spaceship and the scary grabber animals. i didnt like how they killed like all the characters off first, it was frankly not very woke of riddick if i am going to be allowed to speak frankly around here. anyway the rest of the movie has already been lost to me because it takes priority that i am presently curled up like a beetle grub on my freaking ex wife/best friend's couch and lap whilst texting my lovely gf. i like the parts with riddick vision.



 

Thursday, June 19, 2025

the dwarf poast

 this post does not start with the dwarfs please be patient with me i ghave had  a revelation about my writing methods 

 

    BLATT

"They talk weird, they move weird and most'll hardly look at gold, let alone carry it. But ain't nobody more sensible and honest and willing to land a hand or four than one'a them roaches, if y'just ask."
-- Drelilah Korbes, human hashslinger

"Grandeur is folly. Glut is poison. Humility is strength and to survive is to share."
-- Tzzk, blattonoid elder

Blatts (formally called "blattonoids", colloquially known also as "roachlings" or occasionally among themselves as the reclaimed slur "vermen") are a diminutive species of quasi-humanoid insects. Resembling nothing so much as cockroaches standing at just under two feet tall, each of their six limbs ends in a four-fingered appendage that serves as both a foot and a prehensile grasper. In Laurentia,

According to legend, the blattonoids once ruled a vast subterranean empire until property disputes spiraled into a vicious internal war that ultimate saw its destruction -- but so hardy and resourceful were the blatts that, hiding underground, enough of them have survived to recoup their numbers. Whether or not this tale is literally true, many modern roachlings strive never to repeat the mistakes of their aristocratic forebears... though the occasional outlier yearns strongly enough for luxuries or glory or excitement to break away from the humble asceticism of blatt society.

yknow i was originally writing this post about all the setting's playable species in the sorta psuedomythic published & polished phb tone i'd written the blatts' entry in beforehand but ive been fuckin wiped these couple weeks, man. i'm never gonna write this blogpost at this rate so instead of all that lame shit i'll just explain dwarfs like i'm Talking to you. i'm writing a damn Poast for my blog with an audience of like two discord servers, not a book. what's my fucking problem why am i acting like this.


DWARF

society if being goth was normal

dwarfs are dour little manlets and maamlets and etc. who sorta look like theyve been flattened or crushed if you compare one with a human, wide and squashed in face and build. i draw them with big ol' eyes underlined by markings that resemble perpetual eyeliner and wide, thin-lipped mouths. their skintones are exactly as varied as those of humans but always desaturated to a grayish tint. 

my vision for their fashion hews kinda edwardian with 17th century baroque influence, especially among richer folk. canes are very on trend right now. im not a fashion history girlie but it is my hope, dream and belief that applying a laywoman's lens to white people history will produce something transformative and novel and not racist. among less bougie dwarfs, the look draws from, like, '60s british alt fashion with all the clannish enmity between youth subcultures that entails -- one such movement modernizes the aforementioned baroque influence into something resembling the shit teddyboys&girls were on.

i did not enjoy Variants Daphne, the dark fantasy gachaslop game-adjacent software that is the latest installment of the wizardry series, but its woefully bland setting contained exactly one aesthetic swing i was enamored with & yet have never once seen anybody else discuss. many of that game's dwarfs have hair covering most of their faces but for a single exposed eye. it's a fun, unique aesthetic twist, but this pearl is lost before the goonbrained slopswine who play this game, so lacking in any taste at all as to pog and point when the only one of the game's catgirls with any sauce at all gets an alt version that takes off her cool androgynizing mask and robs her of her angelically husky voice. absolute philistines, the lot of them. what was this post about.


right. i liked their dwarf hair gimmick enough to crib it lol. i could bullshit you some explanation about how, since the element of HOPE is found in the eyes and DOOM in the hair, shrouding an eye with one's hair is believed to balance one's humoral perception or something like that. but you and i both know i would be working backwards to build scaffolding around an idea that needs no justification beyond its own aesthetic merit. it fits my grim wee men, and that's all the damn reason i need! so it's fashionable and traditional for dwarfs to grow their hair out (all dwarfs are capable of growing beards, as an aside) and cover an eye; keeping one's hair short entirely out of their eyes is regarded as tastelessly immodest. it simply isn't done, save by the occasional adventurer or surface dwarf.

their gloomy subterranean kingdom holds a reverence for death, and dwarfish faith holds that a dead dwarf's soul must journey to the surface and the into the sky, where the terrible light of the sun will peacefully obliterate it at last. their naturally crow-brained fascination with shinies fuels an acquisitive culture that sees the dwarfish nobility scheming and quarreling to amass hoards of riches worth entombing themselves with. while this is plainly and obviously unsustainable, the nobility maintain the charade, however flimsily, by hiring thieves and mercenaries from outside the family to raid their own ancestral tombs (always trapped and guarded by thanaturgic constructs) to "recycle" their grave goods. when such a crew of tomb raiders is eventually caught, the scandal is not that the family have fallen to desperation enough to dishonor their own dead -- this is true of so many of their houses that it is in all their best interests to turn a blind eye -- but that they were negligent when it came to safeguarding their tomb. it helps, too, that there always exists a steady supply of have-nots who, in their desperation, turn to independent graverobbing -- and upon whom the temporarily embarrassed nobles are only too happy to shift the blame. all the while, a growing minority of dwarfs disillusioned with the kingdom attempt a perilous anabasis in search of a better life on their surface, becoming "sun-scarred" pariahs in the eyes of dwarfish tradition.

dwarfs have old puritan-style virtue names. their middle names are usually the first name of a grandparent of the same gender, though some dwarfs drop them entirely. trans dwarfs will sometimes go to a grandparent (living or not) to ask for permission to take on their name; coming out and the consequent renaming is a celebrated though sober affair. (Humility Toil-Without-Tears Fendrel, Home-Kept-Clean Suffer-Scarcely Quimble, As-Below-So-Above Charity Trumble)

IRK: My Precious... You must save SHREWD to discard or give up anything shiny, unless you're in a safe place like camp.
PERK: Pack Filler. You have +1 Blunt Resist and +1 Sharp Resist for every 3 occupied inventory slots.


more to come in the future. it turns out i like my writing a lot more when i just do it in a way i find enjoyable instead of forcing myself into a style i felt obligated to because of my subject matter. i'll probably do elfs next but my children the blatts deserve a real poast that actually says anything about them soon + i have yet more to say about dwarfs in future but now i am going to go cook dinner with my ex-wife and continue replaying divinity2. gootbye