Friday, February 13, 2026

one errant twitch (GlitterGLOG class: HERMIT)

HERMIT
 

Starting Equipment:
    - a handblaster -- choose one element for its damage type (1 slot)
    - military surplus jacket (medium armor) (2 slots) 
    - one of your IEDs (see below) (1 slot)
    - half a spool of copper wire (1 slot)
    - 3 rations of homemade pemmican (3 slots)
 
Level 1: off the grid, pipe dreams
Level 2: deadeye, the contraption
Level 3: mine crafter
Level 4: pipeline
 
Off the Grid: You've learned to channel your excess Glitter into the batteries you're always carrying, giving you a store of reserve energy for your blasters. Recharging a blaster with these batteries is a one-point action.
You have a maximum number of reserve charges equal to 5x[HERMIT LEVEL], replenishing every time you rest.
 
Pipe Dreams: You compulsively create an improvised explosive device every time you rest, and cannot derive any benefits from rest unless you do. You fashion these bombs in a fugue state from assorted garbage, so they cost nothing to produce but good luck explaining how you did it.
 
When thrown as a two-point action, your IEDs deal 1d6+2 ARTIFICE damage to a target within 5 squares as well as anyone adjacent to them. You can safely carry one IED on your person, but holding onto even two of them runs a 1-in-20 risk that every IED you're carrying detonates at once when you take any physical damage. The chance of such a detonation doubles for every additional IED on your person, up to 100% at six or more bombs.
 
 
Deadeye: Yours are the lightless eyes of a killer. If the maximum damage from a single shot with a blaster you're holding would reduce a creature to zero HP, you and they both know it when you look at them, and they'll react accordingly. If your eyes are obscured, only you know when this happens.
 
The Contraption: Your incessant tinkering has finally borne fruit in the form of a makeshift blaster of your own design. Choose what kind of blaster (handblaster, jitterblaster, rattleblaster, railer or boomstick) you've made when you gain this ability, and choose two elements for its damage type. You may change your Contraption's blaster type and/or elements while resting by irreparably dismantling other blasters with those traits, including bazingas.
 
Nobody but you understands how to fire your Contraption. It cannot recharge under its own power and must be charged with your batteries from Off the Grid. It is customary to name blasters after songs.

Mine Crafter: You may deploy your IEDs as mines on an adjacent square instead of throwing them. IEDs deployed in this manner detonate for 1d8+2 ARTIFICE damage on their square and adjacent when stepped on, shot, or otherwise activated with sufficient force.

 

Pipeline: You create an additional 1d6+1 IEDs every time you rest. 

Saturday, January 24, 2026

addendum to my previous post, regarding chronicles of riddick

 oops

my review of chronicles of riddick: pitch black

my first sincere and meaningful engagement with riddick ever; my understanding had been and largely remains shallow and osmosed. the parts of this film that i could process, back when i had a capacity for higher thought, were interesting and tense. i mistakenly thought the male child was an interesting and nuanced adult lesbian at first. i liked the analog ass spaceship and the scary grabber animals. i didnt like how they killed like all the characters off first, it was frankly not very woke of riddick if i am going to be allowed to speak frankly around here. anyway the rest of the movie has already been lost to me because it takes priority that i am presently curled up like a beetle grub on my freaking ex wife/best friend's couch and lap whilst texting my lovely gf. i like the parts with riddick vision.